The beach gives you space, wind and water to work with, and almost no props to bring along. Here you find eight tasks, a simple plan and the practical details that matter when your route runs along the shoreline.
A beach works well for a scavenger hunt because the material for most tasks is already lying around: sand, shells, driftwood, seaweed and water. You need a charged phone per team, a freezer bag to protect it, sunscreen, water to drink and a tide table for the day. Keep the route parallel to the shore above the high-water line and use fixed objects like groynes, poles and beach entrances as checkpoints. Plan for heat and wind: a shaded break halfway and a clear end point near your own spot make a big difference for younger players. The tasks below need nothing you would not already bring to the beach.
| Group size | 3-20 people in teams of 3-5 |
|---|---|
| Duration | 60-90 minutes |
| Age | 5 years and up, mixed ages work well |
| Where | Sandy beach with groynes, dunes or a pavilion as landmarks |
| Preparation | 30 minutes, including a check of the tide table |
| No. | Task | How it works |
|---|---|---|
| 1 | Color Shell Collection | Each team collects five shells in five different colors or patterns and lays them in a row for a photo. Shells go back where they were found afterwards. |
| 2 | Sand Letters | Write a word given at the checkpoint in the sand in letters at least one meter tall, then photograph it from as high up as you can, for example from a dune edge or with someone on shoulders. |
| 3 | Tide Line Detective | Find the line of dried seaweed and debris that marks the last high tide, and pace out how many steps it lies from the current waterline. Enter the number as the answer. |
| 4 | Driftwood Tower | Build a freestanding tower from driftwood, sticks or shells that stays upright for ten seconds while a teammate counts out loud. Photograph it before it falls. |
| 5 | Sound Map | Stand still for one minute with eyes closed and list every sound you hear: waves, gulls, wind, a dog, a kite. Teams with at least six different sounds get the point. |
| 6 | Footprint Trail | One player makes a trail of ten footprints in the wet sand while the others turn around. The team then has to identify which animal or movement was being imitated: hopping, walking backwards, a bird, a crab. |
| 7 | Float or Sink | Collect five natural objects from the beach and predict which will float. Test them at the water's edge, phone stays in the bag, and report how many predictions were right. |
| 8 | Beach Cleanup Sprint | Fill one bag, a plastic bag from your beach gear will do, with litter in three minutes. Photograph the haul next to a bin and note the strangest item found. |