Turn your street or park into a spooky route with GPS checkpoints and tasks. Everything below works with things you already have at home.
Halloween is about walking around in the dark, and a scavenger hunt gives that walk a purpose. You set GPS checkpoints along a route through your neighbourhood or a park, add a task at each one and the group moves from point to point. You need a phone per team, a torch or headlamp each, and about twenty minutes to plan the route. Pick a route with pavements and streetlights and walk it once beforehand at dusk, because a spot that looks fine at noon can be too dark or too busy at seven in the evening. Keep the tasks short so nobody stands around getting cold.
| Group size | 4-16 players in teams of 4-6 |
|---|---|
| Duration | 45-75 minutes |
| Age | 6-14 years |
| Where | your street, a park or a cemetery path |
| Preparation | 20-30 minutes |
| No. | Task | How it works |
|---|---|---|
| 1 | Pumpkin count | At a checkpoint on a residential street, teams count how many carved pumpkins or Halloween decorations they can see from that spot. Enter the number in the app; set the correct answer during your test walk. |
| 2 | Shadow monster | Under a streetlight, the team uses their bodies to form a monster shadow on the pavement and takes a photo of it. The photo is uploaded as proof. |
| 3 | Torch morse | One player stands 20 metres away and flashes a torch a set number of times. The rest count the flashes and enter the number as the answer. |
| 4 | Night sounds | Everyone stands still and silent for one minute and lists every sound they hear. Teams enter three sounds; the app accepts any answer and the group compares lists at the end. |
| 5 | Bare tree riddle | The checkpoint asks a riddle about something visible on site, such as: 'I have arms but no leaves, count my thickest branches.' Set the checkpoint at a distinctive tree. |
| 6 | Spider web spelling | Players find a fence, gate or railing and use a piece of string or wool from home to weave a letter into it. Photo as proof, then take the string with you again. |
| 7 | Zombie walk | Between two checkpoints, the whole team must walk like zombies for 50 metres. The team leader confirms in the app; another adult at the next checkpoint checks they arrived in character. |
| 8 | Witch's ingredient | Teams collect one natural item at each of three checkpoints: a fallen leaf, a pine cone, a twig. At the last checkpoint they show all three to unlock the final code. |