Turn your street or park into a spooky route with GPS checkpoints and tasks. Everything below works with things you already have at home.
Free, no account needed to get started.
Halloween is about walking around in the dark, and a scavenger hunt gives that walk a purpose. You set GPS checkpoints along a route through your neighbourhood or a park, add a task at each one and the group moves from point to point. You need a phone per team, a torch or headlamp each, and about twenty minutes to plan the route. Pick a route with pavements and streetlights and walk it once beforehand at dusk, because a spot that looks fine at noon can be too dark or too busy at seven in the evening. Keep the tasks short so nobody stands around getting cold.
| Group size | 4-16 players in teams of 4-6 |
|---|---|
| Duration | 45-75 minutes |
| Age | 6-14 years |
| Where | your street, a park or a cemetery path |
| Preparation | 20-30 minutes |
| No. | Task | How it works |
|---|---|---|
| 1 | Pumpkin count | At a checkpoint on a residential street, teams count how many carved pumpkins or Halloween decorations they can see from that spot. Enter the number in the app; set the correct answer during your test walk. |
| 2 | Shadow monster | Under a streetlight, the team uses their bodies to form a monster shadow on the pavement and takes a photo of it. The photo is uploaded as proof. |
| 3 | Torch morse | One player stands 20 metres away and flashes a torch a set number of times. The rest count the flashes and enter the number as the answer. |
| 4 | Night sounds | Everyone stands still and silent for one minute and lists every sound they hear. Teams enter three sounds; the app accepts any answer and the group compares lists at the end. |
| 5 | Bare tree riddle | The checkpoint asks a riddle about something visible on site, such as: 'I have arms but no leaves, count my thickest branches.' Set the checkpoint at a distinctive tree. |
| 6 | Spider web spelling | Players find a fence, gate or railing and use a piece of string or wool from home to weave a letter into it. Photo as proof, then take the string with you again. |
| 7 | Zombie walk | Between two checkpoints, the whole team must walk like zombies for 50 metres. The team leader confirms in the app; another adult at the next checkpoint checks they arrived in character. |
| 8 | Witch's ingredient | Teams collect one natural item at each of three checkpoints: a fallen leaf, a pine cone, a twig. At the last checkpoint they show all three to unlock the final code. |